4 Rules of gun safety

Always Keep Firearm Pointed in a Safe direction

Never point your gun at anything you do not intend to shoot.
Regardless if the gun is loaded or unloaded or even if it’s physically impossible to fire the gun.(NSSF)

A safe direction means a direction in which a bullet cannot possibly strike anyone, including ricochets and potential penetration through walls and ceilings. The safe direction may be “up” on some occasions or “down” on others, but never at anything not intended as a target. Even when “dry firing” with an unloaded gun, you should never point the gun at an unsafe target.(NSSF)

NOTE

Make it a habit to know exactly where the muzzle of your gun is pointing at all times, and be sure that you are in control of the direction the muzzle is pointing, even if you fall or stumble. This is your responsibility, and only you can control it.(NSSF)

Treat All Guns as Though They are Loaded

Treat every firearm as if it is loaded, and then a habit of safety will be developed. Firearms should be loaded only when intended to be shot at a target or shooting area. Whenever you handle a firearm, or hand it to someone, always open the action immediately, and visually check the chamber, receiver and magazine to be certain they do not contain any ammunition.(NSSF)

NOTE

Always keep actions open when not in use. Never assume a gun is unloaded, and always check if a gun is loaded yourself before holding or operating it.(NSSF)

Keep Your Finger Off the Trigger until You are Ready to Shoot

Never touch the trigger on a firearm until you actually intend to shoot. Keep your fingers away from the trigger while loading or unloading. Never pull the trigger on any firearm with the safety on the “safe” position or anywhere in between “safe” and “fire.” It is possible that the gun can fire at any time, or even later when you release the safety, without you ever touching the trigger again.(NSSF)

Always Be Sure of Your Target and What’s Beyond It

Don’t shoot unless you know exactly what your shot is going to strike. Be sure that your bullet will not injure anyone or anything beyond your target.(NSSF)

Be aware that even a .22 short bullet can travel over 1 1/4 miles and a high velocity cartridge, such as a .30-06, can send its bullet more than three miles. Shotgun pellets can travel 500 yards, and shotgun slugs have a range of over half a mile.(NSSF)

You should keep in mind how far a bullet will travel if it misses your intended target or ricochets in another direction.
(NSSF)

Random notes below

Types

Long gun

Rifle (Single Shot)

	ar 15
	ak 47
	bolt action rifle
	sbr kind of...

Shotgun (Multi Shot Except for Slugs)

slugs: one fat bullet (similar to a rifle)
	bird shot: lots of small pellets
	buck shot: bigger pellets

	double barrel shotgun
	or triple... even quad...
	semi auto
	pump action
	full auto
	magfed semi auto

handguns
pistol
magfed
revolver

ammo
cartridge: bullet and casing.
clip: holds onto cartridges, like paper clip
mag: holds cartridges inside
caliber: diameter kind of… size of bullets (no consistency)

extra notes:

stock: thing that goes against body, on long guns, if stock is on a handgun then its an sbr

recoil: the movement of the gun when shooting, often pushes the user if the gun shot is powerful enough and light.

single action: cock hammer and pull trigger manually.
double action: pull trigger really hard to move hammer to fire bullet

semi auto: hammer already goes back, auto reloads and only shoots one bullet per trigger action.
auto / full auto: shoots multiple bullets of a time period when pulling trigger once.
burst weapon: like full auto, but multiple per trigger pull.
lever action
pump action
breach loading
single shot
bolt action:
straight bolt action

assault weapon DOES NOT EXIST (like assault rifle but can have any bullet size and can be semi)
military / assault rifle: rifle that takes intermediate cartridges detachable mag, fully auto

silencers dont silent guns
should be called and is called suppressor
suppressor: suppress decibel to gun to a safe volume and muzzle flash and smoke fire and gasses.

more weight less recoil, both for guns and bullets